Casual & Hyper-Casual Games
Addictive one-tap mechanics, vibrant art, and high Day-1 retention built for massive organic reach on Play Store and App Store.
Mobile game development
Cybis Technologies has been designing and shipping mobile games since 2015, with published titles on Google Play and the Apple App Store spanning casual, hyper-casual, strategy, RPG, puzzle, sports, multiplayer, augmented reality, and location-based game genres. Our game studio is a full-scope practice — concept and game design, engine engineering, art production, multiplayer backend, store submission, and post-launch live operations all under one roof. You work with a single team from the first game design document to chart position rather than managing separate designers, programmers, and artists who have never collaborated before. Start with a free quote and estimate, explore all digital services, or browse the published titles in our portfolio.
Stack decisions follow the game brief, not the other way around. Unity is our primary engine for mobile cross-platform 2D and 3D titles — its C# scripting, Universal Render Pipeline, Addressables asset system, and deep iOS and Android export toolchain make it the fastest path from prototype to a Play Store or App Store build. Unreal Engine handles briefs where console-quality 3D rendering, Nanite geometry, and Lumen lighting are the differentiator: high-fidelity action games and cinematic mobile experiences targeted at flagship devices. Godot is the choice for lightweight 2D indie titles and rapid prototype cycles where a lean runtime and MIT-licensed codebase keep third-party cost and binary size to a minimum. Cocos2d remains in the toolkit for ultra-light 2D games where cold-start time and APK size are primary KPIs. We do not force one engine on every brief because the wrong choice accumulates build debt that outlasts the project budget. A practical walkthrough of engines, monetisation, and store launch is in our 2026 mobile game development guide.
Visuals are the first conversion event a mobile game faces — the store listing, then the first session's tutorial screen. Our in-house art pipeline covers every stage of production: concept art and mood boards, character design with iterative refinement rounds, background and environment art, skeletal and frame-by-frame animation using Spine and Blender, particle and shader visual effects, and full in-game UI design from HUD layouts and menu flows to icon sets and store creative assets. All deliverables arrive game-ready — exported in the correct texture atlas formats, rig configurations, or Unity prefab hierarchies — so the engineering team never waits on asset conversion. We can also audit and rebuild art pipelines on in-progress projects where accumulated technical debt is slowing iteration velocity.
Real-time multiplayer is one of the highest-complexity features in mobile development and the one most likely to determine long-term retention and monetisation ceiling. We build multiplayer systems on Photon Engine and Nakama, covering room-based and relay matchmaking, lobby and queue systems, authoritative server logic, leaderboard and ranking infrastructure, guild and clan systems, friend lists, and push notifications for asynchronous turn-based play. Anti-cheat foundations are laid from the first architecture decision rather than patched in after launch complaints. For high-frequency action games we implement client-side prediction and lag compensation to keep the experience smooth on the variable mobile networks common across our clients' target markets in the UAE, US, UK, and South Asia. Backend infrastructure deploys on cloud providers with auto-scaling and region selection configured from day one.
Monetisation design starts during the concept phase, not after the first soft launch. We implement IAP catalogues covering consumables such as coins, energy, and boosters; non-consumables including level packs and permanent character unlocks; and auto-renewable subscriptions with free-trial grace periods that meet Apple Review Guidelines and Google Play Billing policy requirements. Rewarded ad mediation layers AdMob, Unity Ads, and IronSource to maximise fill rate and effective CPM without degrading the core play session. Battle pass and season pass systems with daily and weekly quest chains keep engagement across months rather than collapsing after a single session. For games that benefit from a companion dashboard or social layer, we cross-reference mobile app development to deliver a companion experience alongside the game client, and align download growth with our SEO, ASO, and AIO retainer for sustained organic installs after launch.
Augmented reality and location-based mechanics open genres unavailable to conventional mobile games. We build ARKit experiences for iOS and ARCore experiences for Android covering image-target marker-based AR, surface detection and plane-tracking gameplay, and mixed-reality overlays for physical product tie-ins and collectible card games using Vuforia. Location-based mechanics anchor gameplay to real-world geography — point-of-interest spawning, geofenced seasonal events, and team territory systems for community-driven competitive play. For VR, we build for Meta Quest using Unity XR Interaction Toolkit with hand-tracking interactions and spatial audio. AR and VR features are always prototyped and playtested on device before full art production begins, validating the core interaction loop before committing the full production budget.
Getting a game built is half the work — getting it found, rated highly, and kept on device is the other half. We handle end-to-end store submission for both Google Play and Apple App Store: metadata copywriting optimised for keyword discovery, screenshot creative and preview video production, age rating questionnaires for PEGI, ESRB, and IARC, content policy compliance review, privacy policy and data safety form completion, and phased rollout configuration. App Store Optimisation covers keyword research, A/B testing of store icons and feature graphics, and conversion rate monitoring through Play Console and App Store Connect. Post-launch live operations include Firebase Analytics and GameAnalytics event tracking, A/B testing of difficulty curves and IAP pricing points, and seasonal event design that keeps day-seven and day-thirty retention curves on an upward trajectory. Request a project quote below or contact the team with your concept — we reply within 24 hours with a scoped estimate, engine recommendation, and suggested next step.
Full-scope mobile game development — from first concept and game design document to store launch and live ops.
Addictive one-tap mechanics, vibrant art, and high Day-1 retention built for massive organic reach on Play Store and App Store.
Deep progression systems, economy design, skill trees, narrative, and replayability for players who invest weeks or months.
Photon and Nakama-powered matchmaking, lobbies, leaderboards, guild systems, and anti-cheat foundations for competitive mobile games.
Character concept art, environment design, animation (Spine, Blender), VFX, and UI art — delivered game-ready for Unity or Unreal.
ARKit and ARCore experiences, Vuforia marker-based AR, and GPS-driven gameplay for next-generation mobile engagement.
IAP flows, rewarded ad mediation (AdMob, Unity Ads), battle pass systems, and seasonal event design to maximise LTV without hurting retention.
Industry-proven technology stack for mobile, cross-platform, and AR/VR game development
Selected work
Published games and production credits that map to this service. Each card links to the matching portfolio section.
Casual / Hyper-casual
High Day-1 retention casual titles published on Google Play and Apple App Store.
Multiplayer
Real-time multiplayer mobile games with matchmaking, leaderboards, and social features.
Strategy / RPG
Deep progression systems with economy, skill trees, and narrative-driven gameplay.
2D Games
Polished 2D side-scrollers and puzzle games with custom Spine-animated characters.
Augmented Reality
ARKit and ARCore experiences including location-based and marker-based AR games.
Art Production
Character design, environment art, UI, and Spine animation pipelines for mobile games.
Quote & estimate
Tell us the game genre, target platform, budget band, and timeline. We send a written scope, engine recommendation, and investment range within 24 hours — no retainer required to start the conversation.
Genre, target platform, core mechanics, art style, and must-have features or integrations.
Engine choice, art pipeline, multiplayer stack, and a realistic timeline based on similar published titles.
Investment range, options, and a call if you want to proceed. NDA available on request.
FAQ
Pricing varies by genre, art style (2D vs 3D), multiplayer requirements, and monetisation depth. A casual hyper-casual game and a real-time strategy with guild systems are very different scopes. Send us the concept and we provide a written estimate within 24 hours.
Unity is our default for mobile and cross-platform 2D and 3D games: large asset store, C# scripting, and excellent iOS/Android performance. Unreal Engine suits console-quality 3D visuals. Godot is a lightweight option for 2D indie titles. We match the engine to the platform, team, and budget.
A simple casual game can ship in 8–12 weeks. Mid-core games with meta systems, live ops, and multiplayer take several months. The estimate includes a milestone-based timeline after the discovery call.
Yes. We produce character art, backgrounds, UI assets, animations, and VFX using Blender, Spine, Photoshop, and Illustrator. Art is scoped separately from engineering and can be delivered in phases.
Yes. We implement real-time multiplayer with Photon, Mirror, and Nakama, including matchmaking, lobbies, leaderboards, and anti-cheat basics. We also build async multiplayer (turn-based) and clan or guild social systems.
In-app purchases (consumables, non-consumables, subscriptions), rewarded video and interstitial ads via AdMob and Unity Ads, battle pass systems, season passes, and direct purchase / premium pricing. We design monetisation flows that balance revenue with player experience.
Yes. We manage all store metadata, screenshots, trailers, age ratings (PEGI / ESRB / IARC), and submission through Apple App Store Connect and Google Play Console.
Yes. We build AR experiences with ARKit, ARCore, and Vuforia, and VR content for Meta Quest and mobile with Unity XR. AR-enhanced games and location-based experiences are a growing part of our portfolio.
Share the genre, target platform, art style reference, and key mechanics. We schedule a discovery call, scope the work, and return a written estimate within 24 hours. An NDA is available on request.
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